Preparing the TouchDesigner project

Open or create a TouchDesigner project and place an Unreal Engine Connection CHOP from the Custom tab in the OP Create Dialog.

In the parameters for the CHOP, click Add next to Callback DAT (you don't need to do anything with that DAT but it's needed by the plugin as a workaround for reading the input channel names).

Troubleshooting options

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Preparing the TouchDesigner project | Sending values between Touch Designer and Unreal Engine in real-time