Placing the actor in the Unreal Engine level

Find the TouchDesignerConnectionActor in the C++ Classes/<UE project name>/TouchDesignerConnection folder inside the Unreal Engine Content Browser and drag it into the level view to place it in the world.

Then, run the Unreal Engine project.

Troubleshooting options

Contact guides.cx

If you're experiencing an issue, feel free to send the creator of this platform an email or a message on Telegram